When a particle system has a ribbon trail it will not render when viewed in a packaged game. Attached sample asset from Content Examples with Ribbon Trail. This issue did not occur in 4.10.4, bu ...
A licensee reported this issue on UDN. They are seeing a discrepancy with animations imported from Maya. In this case, they appear to be off by 1-frame. We've talked about this on Slack and I know ...
The attached project crashes whenever one of the structs is being opened. This does not occur in 4.10.4, this is a regression. Found in 4.11 Binary, reproduced in Main CL 2930737. User informati ...
Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...
Cannot manipulate morph targets that are unique to the Slave Component through the Master Component. So the situation here is that the Head(Master) does not have the "BeerBelly" morph target, but t ...
Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...
Enviroment: Windows 7 Professional SP1 64-bit Intel(R) Xeon(R) CPU E5-2643 v3 @ 3.40GHz 64GB Ram NVidia GTX 980 (Driver version: 364.51 ) DirectX 11 Behavior in 4.10: The mouse is not captured/focu ...
User checks bTakeRotationFromEffectorSpace before changing EffectorLocation from BoneSpace to WorldSpace. Once set to World Space, the 'End Effector' section of properties becomes hidden and bTakeRo ...
Sequences in sub-levels only fire events in the persistent level. I don't know if they're expected to be firing in all levels or just the sub-level ...
Any active events fire at frame 0 when the sequence loops ...