User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...
Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...
For landscapes, both the simple and complex collision are used when simulated against. ...
LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...
Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corres ...
Once the foliage instances lost the link to Landscape, Reapply tools also doesn't do anything on those foliage ...
UDN: https://udn.unrealengine.com/questions/432735/%E5%9C%A8%E6%B5%81%E5%85%B3%E5%8D%A1%E4%B8%AD%E6%8F%8F%E7%94%BB%E6%A0%B7%E6%9D%A1%E6%9B%B2%E7%BA%BF%E4%B9%8B%E5%90%8E%E5%A6%82%E6%9E%9C%E6%8A%8A%E ...