Landscape material doesn't show correctly on ES3.1 if Landscape layer blend was implemented by using in Material function

UE - LD & Modeling - Terrain - Landscape - Jan 30, 2019

Open the project attached to see the issue ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Wheeled vehicle movement is jittery on clients

UE - Simulation - Physics - Jan 29, 2019

Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...

Collision problem in nativized blueprint

UE - Simulation - Physics - Jan 29, 2019

Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...

GPU Particle Initial Color With Distribution Constant Curve Will Not Transition Between Points

UE - Niagara - Jan 24, 2019

GPU Particles will only use the first point of an Initial color module with Distribution set to Constant Curve. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.222 CL# 4768593 ...

Using "Select Actors using this Asset" in ActionRPG on some assets causes incorrect actor to be selected

Tools - Jan 23, 2019

Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...

Cross building UE4Editor from Windows to Linux has incorrect runtime dependencies on DSO's

UE - Platform - Linux - Jan 23, 2019

Editor that was cross-built on Windows reportedly cannot start (using a Windows Subsystem for Linux or a VM). ...

Cannot access data table columns by property name in a nativized build if the table's row type is set to be a user-defined structure.

UE - Gameplay - Blueprint - Jan 22, 2019

UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...

Event bind nodes, etc... do not have useful tooltips showing the comment from the underlying property

UE - Gameplay - Blueprint Editor - Jan 21, 2019

The tooltip for nodes like "Bind Event to <Foo>" is not very useful. Ideally it would include both a line about what the node does (e.g., "Bind an Event to the delegate named <foo>") as well as wha ...