Split-screen players not rendering

UE - Graphics Features - Feb 11, 2015

When using the Create Player node to setup split-screen multiplayer, only the last player created will show properly. All other players experience render issues for their character and environment. ...

Artifacts in imported GLB and GLTF files

TM - Interoperability - Mar 10, 2025

Reported in SF [Link Removed] Client reports that many of their GLB and GLTF files they use appear with visual artifacts when imported to Twinmotion. These artifacts only appear in Twinmotion and n ...

Inconsistent events triggered by FlushProcessedKeys during keyboard hold input

UE - Gameplay - Input - Dec 20, 2024

Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down. Removing references t ...

Access violation - code c0000005 (first/second chance not available)

UE - Foundation - Core - Feb 4, 2015

Crash Reporter: [Link Removed] Opening a project created in 4.6.1 with 4.7 built from GitHub branch 20150203 (last commit: 5bac1375be31053932c7b9123cc3bb94c70dd5e0) results in crash. ...

Lighting build fail due to failing to open channel for material data

UE - Graphics Features - Apr 21, 2017

Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...

Widgets With Retainer Boxes Are Selected When Behind Widgets Without One

UE - Editor - UI Systems - Dec 24, 2019

When a widget that has a retainer box is behind another widget that doesn't have one it will call it's onclick instead of the one in front of it in the UMG when clicked (see attached gif). This beh ...

Occlusion Culling incorrectly culling objects

UE - Graphics Features - Aug 26, 2020

When playing in PIE/camera moving from left to right, pieces of the floor grid are culled out when they are not supposed to be. I was able to replicate this issue, however after I brought up the c ...

Launching QAGame for HTML5 creates an 'uncaught exception: out of memory'.

UE - Platform - Mobile - Jan 18, 2017

Launching onto HTML5 opens the browser to Uncaught Exception: out of Memory After running it on a 64-bit browser, the following is printed:uncaught exception: abort("Cannot enlarge memory arrays. E ...

The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

UE - Simulation - Physics - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

HTML5 - View is incorrectly drawn

UE - Platform - Mobile - Sep 23, 2016

The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...