Material Layers "swap" location instead of shift downwards.

UE - Rendering Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...

Unable to affect setting cubemap blend in skyLight and reflections on transluscent materials

UE - Rendering Architecture - Oct 17, 2023

Attempting to blend SkyLight Cubemaps via the SetCubemapBlend function to blend between different Cubemaps to make the changes seamless is not reflected. As a workaround, in LumenTracingCommon.ush, ...

Flushing Level Streaming Can Trigger Actor Initialization during World Teardown

UE - World Creation - Worldbuilding Tools - Oct 16, 2023

From licensee: We've recently encountered an issue where BeginPlay was called on an Actor while the World is being torn down. This seems to stem from flushing level streaming while it has levels th ...

[AI] Unable to bind StateTree task input to the properties of an output object.

UE - AI - StateTree - Oct 13, 2023

StateTree no longer binds to the properties of an output variable from a task or an evaluator. Selecting one of the child properties of the output variable results in an error string being displayed ...

UPlacementSubsystem can return unintended factories from FindAssetFactoryFromAssetData

UE - Editor - Workflow Systems - Oct 13, 2023

Factories registered to the PlacementSubsystem using  UPlacementSubsystem::RegisterAssetFactory will always be added to the end of the AssetFactories array. Which means if there are any existing reg ...

Assert when toggling RHIThread

UE - Rendering Architecture - RHI - Oct 12, 2023

AbilitySystemComponent::NotifyAbilityEnded Can Crash due to Callbacks Invalidation Specs

UE - Gameplay - Gameplay Ability System - Oct 11, 2023

Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...

Ctrl+B doesn't browse to asset when Sequencer is open

UE - Anim - Sequencer - Oct 11, 2023

[IFC] Failed to import file

UE - Editor - Content Pipeline - CAD - Oct 11, 2023

Import RoodExample2.ifc [Link Removed] Result: [Image Removed] Expected: [Image Removed] ...