[CrashReport] UE4Editor_OculusRift!FHeadMountedDisplay::GetCurrentHMDPose()

UE - Platform - XR - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsInGameThread() [Link Removed] [Line: 1047] Source Context ...

FBX Camera Import into Sequencer - Scale Does Not Apply to Scene-Dependent Attributes (e.g., Focus Distance)

UE - Anim - Sequencer - May 1, 2025

When importing an FBX camera into a Level Sequence via the FBX Import dialog, we rely heavily on the Import Uniform Scale and Convert Scene Unit options for DCC interoperability. These settings ...

[MetaSounds][Wave Player] - Looping sound waves is not sample accurate

UE - Audio - MetaSounds - Aug 8, 2022

When playing the two metronome sounds, it is expected that when the 1bar asset loops, it will stay in time with the 12 bar asset; however, instead phasing begins to occur. This does not occur when ...

Crash when using "Convert to Seeded" on a Cascade Module

UE - Graphics Features - May 2, 2016

Crash when using "Convert to Seeded" on a Particle System Cascade module This is a Regression as it does not occur in 4.10 Error message: Assertion failed: *Offset < (uint32)InstancePayloadSize [ ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [landscape.cpp:785]

UE - LD & Modeling - Terrain - Landscape - Jul 13, 2017

This is a common crash affecting users in the 4.16 release. Users have not provided any descriptions. Source Context 775 { 776 ULandscapeInfo* LandscapeInfo = nullptr; 777 ...

Specular highlight flickers when moving on Android

UE - Platform - Mobile - Dec 6, 2022

Regression: Tested in UE5/Release-5.0, this issue also occurs so regression is no. ...

[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()

UE - Gameplay - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Crash reimporting an FBX with LODs and Morph Targets, but leaving "Import LODs" disabled

UE - Editor - Content Pipeline - Import and Export - Jan 4, 2017

Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...

Crash Occurs When Creating a Blueprint From a Nav Link Proxy

UE - Gameplay - Blueprint - Sep 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] MetalRHI crash - void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...