[AI] Nav Modifier Volume inside of a Level Instance does not update navmesh when moved

UE - AI - Navigation - Oct 3, 2023

The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...

Add an easy way to change Data Layer(s) on an existing Landscape.

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2023

Since Landscape actors are created by the PartitionActorSubsystem, it is currently not allowed to manually change the DataLayers of existing Landscape Actors. We need to provide a Tool to allow cha ...

Landscape Resize Tool Stall

UE - Graphics Tools - Terrain - Landscape - Oct 3, 2023

From licensee: We're trying to reduce component count on our landscape using the resize tool. When modifying the landscape execution never completes. When I hit pause and get a breakpoint to see wh ...

Add BP function that returns the list of DataLayerInstances in the DataLayerManager

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2023

A licensee doesn't have access to all DataLayerInstances of the DL Manager via Blueprint. [Link Removed] ...

Unable to access inherited component using Subobject Data Subsystem

UE - Gameplay - Components - Oct 3, 2023

When using the Subobject Data Subsystem (Engine\Source\Editor\SubobjectDataInterface\Public\SubobjectDataSubsystem.h), we often have to work with an instance of FSubobjectData (Engine\Source\Editor\ ...

UnrealVS: Compile Single File no longer working after upgrading to 5.3

UE - Foundation - Cpp Tools - UnrealVS - Oct 2, 2023

After installing the UnrealVS version that arrived with 5.3. I can no longer use CompileSingleFile. It does however work on the Lyra project. One difference I notived, however, is that Lyra seems to ...

Shadowmapping broken in Android Vulkan Editor Preview

UE - Platform - Mobile - Oct 2, 2023