CMake projects don't set the expected compiler or debugger settings

UE - Platform - Linux - May 17, 2017

Generate a CMake project Open in CLion and see that the default compiler and debugger are not set making them the system defaults. This is a quality of life issue that would clarify things. ...

CMake projects don't place engine code in their proper folders when generating a CMake file for a specific project

UE - Platform - Linux - May 17, 2017

On Linux, generate a CMake project for a specific .uproject. Use CLion to open that project file. You'll see that all of the source code files for the engine are in the root of that project. This do ...

Actors in 4.16 do not enter a resting state when expected

UE - Simulation - Physics - May 17, 2017

There is extra random bouncing that can last a couple of seconds that does NOT occur in 4.15.2. Sometimes the cube would look like it settled, then randomly pop and bounce again. This happened on b ...

BokehDOFRecombine Incurs Cost Even While DOF Is Not Enabled

UE - Graphics Features - May 17, 2017

While separate translucency is enabled DOFRecombine will incur a cost even when not using DOF (Scale of 0 or blur size of 0). Maybe we can check to see if those values are == 0 (meaning DOF is effec ...

Material instances with static parameters inline their shadermap even if it is identical to the parent, wasting disk space and load time

UE - Graphics Features - May 16, 2017

MI's with StaticParameters always inline their shadermap, even if it has the same FMaterialShaderMapId as the parent. We should skip inlining it in that case, saving cooked disk space and cooked bu ...

Crash when setting a named slot widget's name to be the same as another named slot widget

UE - Editor - UI Systems - May 16, 2017

Crash when setting a named slot widget's name to be the same as another named slot widget ...

Hot reload fails in 4.16 projects that were upgraded from 4.15.

UE - Foundation - Cpp Tools - Hot Reload - May 16, 2017

This issue appears to be a continuation of [Link Removed]. Hot reloads work successfully in projects that were created in 4.15 or 4.16 and are still using the same Engine version that they were crea ...

Window title/border missing from package build with resolution changed

Tools - May 16, 2017

When making a packaged game, changing the resolution via the execute console command "r.SetRes 1280x720w" causes the usual border to not appear, this occurs with any resolution using this command (s ...

Allow some scrubbing when snapping play time to keys

UE - Anim - Sequencer - May 16, 2017

The option for snapping the play time to keys while scrubbing is overly aggressive. We'd expect the behavior to snap to the key within a certain tunable tolerance, similar to the option for snapping ...