UE 5 EA sample Valley of the Ancient project localized UI not displaying

Docs - Samples - May 27, 2021

Steps to reproduce:Download UE5 EA through Epic Games LauncherDownload the Valley of the Ancient sample through Epic Games LauncherCreate a short cut on your desktop adding "-culture=ko" in the end, ...

TopDownCharacter has a typo in the blueprint comments

Docs - Samples - May 21, 2020

The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...

Typo: Top Down Sample Template has two folders for lighting. One is spelt "lightting"

Docs - Samples - Apr 23, 2020

Typo of lighting exists in the Top Down Template map.  ...

Opening map assets from "Open World Demo Collection" causes engine to freeze

Docs - Samples - Mar 9, 2020

Opening map assets from the "Open World Demo Collection" sample results in the engine freezing. No crash occurs, just a lock up of the engine at 75%. There is the possibility that it could take s ...

Vehicle Game sound bug when driving over sand.

Docs - Samples - Jan 20, 2020

Sound cue is looping when stopped on top of the landscape. ...

FP_FirstPerson and FP_FirstPersonBP missing when adding feature packs

Docs - Samples - Dec 16, 2019

When adding the first person template (bp or code) as a feature pack, an error occurs stating "Unable to read file" and a warning "failed to import".  ...

Action RPG- ARPG CharacterBase::GetHealth() Null Crash

Docs - Samples - May 16, 2019

In Action RPG Sample, NPC Blueprints "NPC_Goblin_Level_01,02.03"  cannot be Duplicated.   Crash results lead to ARPGCharacterBase.Cpp Get Health function. float ARPGCharacterBase::GetHealth() const ...

Digital Human Missing PhotorealEyeGeo StaticMesh

Docs - Samples - Nov 2, 2018

The static mesh "PhotorealEyeGeo" does not show up in the 4.20 version of this sample project. Found in CL# 4369336 and 4.21 CL#4534309 in the game-dev launcher This is a regression. ...

AShooterGame_FreeForAll::DetermineMatchWinner is set up in a way that it will never provide any functionality

Docs - Samples - Sep 27, 2018

The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...