Setting Texture Group "UI" from Editor Utility Blueprint at Import causes a crash

UE - Texture - Nov 28, 2023

In Blueprint, binding a custom event to OnAssetPostImport and setting TextureGroup to UI causes the UE editor to crash. But if it sets to the other group like "World" or "Character", this crash does ...

[CrashReport] Assertion failed: bIsRoutingPostCompilation == false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureCompiler.cpp] [Line: 245]

UE - Texture - Jul 25, 2023

Made From CrashReporter To remain Glitter compliant logs can not be linked from Crash Reporter. Should you need logs you will have to get them from Crash Report. ...

Crash after importing a 16k Normal Map while Unreal Real is Preparing Texture

UE - Texture - Sep 12, 2022

This is a regression tested in //UE4/Release-4.27 cl18319896 Editor crashes after importing a 16k Normal Map while Unreal Real is Preparing Texture. Other non-normal maps seem to work without issue ...

PNG file import does not read R values correctly

UE - Texture - Aug 22, 2022

Looking at each value of the texture, it seems that the import of the R value is incorrect. PNG:[Link Removed] TGA:[Link Removed] ...

Certain textures always output to cache miss log

UE - Texture - Jun 29, 2022

If using VT_CurlNoise texture in the Volumetrics plugin, it will output a DDC cache miss every time when launch Editor. ...

Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node

UE - Texture - Jun 6, 2022

This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node. ...

Imported Texture shows up black in Content Browser

UE - Texture - May 13, 2022

I'm trying to import a .exr texture created in Substance Painter and exported as a 32 bit linear exr file. The texture is to be used for roughness. However, I've stumbled upon the problem that users ...