ServerMapNameOverride applied to "Play Standalone" NetMode instances

UE - Networking - Mar 9, 2023

For testing connection flow, it can be really useful to have the ability to start standalone instances in one map while the server starts in another. However, since the server map name override is a ...

[AI] FMassBatchedEntityCommand uses wrong scoped access

UE - AI - Mass - Mar 9, 2023

FMassBatchedEntityCommand uses UE_MT_SCOPED_READ_ACCESS in both of its Add methods but it writes data to its TArray that it is supposed to be protecting. ...

Blueprint spawned by Visual Dataprep does not run construction script

UE - Editor - Content Pipeline - Visual Dataprep - Mar 9, 2023

Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does. Reported in the UDN [Link Removed] ...

Automotive Materials - ClearCoat Specular Artifact with Saturation ~1

UE - Rendering - Mar 8, 2023

[Link Removed][Link Removed] ...

Right-clicking a DataAsset Based on a Blueprint Class can Crash the Editor

UE - Gameplay - Blueprint - Mar 7, 2023

The editor can crash when you attempt to open the context menu for a data asset based on a blueprint class. This happens only if the blueprint class the data asset is based on is not currently loade ...

GPU / D3d Crash while editing Landscapes

UE - LD & Modeling - Terrain - Landscape - Mar 7, 2023

From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...

Editor crash on level load when bUseActorFolders is true after dragging Actor into another folder in the Outliner

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2023

From licensee: Hello! Our level streaming setup enables the bUseActorFolders on our levels. When moving the Actor into another folder via the Outline, the editor will crash on the next load Assert ...

Anim notifies trigger repeatedly/every frame when using an animation mode track set to Use Anim Blueprint in a Level Sequence

UE - Anim - Runtime - Mar 6, 2023

The anim mode track seems to cause the sequence to retrigger notifies every frame. ...

Unable to select object when using DistanceToNearestSurface node for Opacity Mask in Masked Material

UE - Rendering - Materials - Mar 6, 2023

From observations, this seems to be related to how the mesh selection works, and may be making the pixel under the mouse masked away. Adding a value >= 0.5 between the clamp and the Opacity Mask out ...