Currently, double clicking on a thumbnail for a SoftObjectPtr to a UWorld will load that level in the level editor without checking if the current world is dirty or prompting to save. This can resul ...
Checked on the Binary version //UE4/Release-4.25 stream CL 13942748 Version 4.25.3, logs are also saved into Engine folder: \AppData\Local\UnrealEngine\4.25\Saved\Logs instead of a Project folderIf a ...
All FName in transaction diff will be reported as modified if ordering isn't properly maintained making the proper uses of undo client `MatchesContext` not properly accurate ...
Modes workflows were updated in 4.25. This change removed the traditional Editor modes from the single, static Modes Panel and moved them into a combo box on the Level Editor Toolbar. Entering a mod ...
After investigation, the asset is not rebuild, what took time is the 2 following partThe serialization of the DDC where we have to initialize the morph targetsE:\P4\main\Engine\Source\Runtime\Engine ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...