A user with a 4k monitor is requesting that we allow sub-editors to be docked alongside the viewport instead of behind it. (he only has one monitor) For instance, you open a blueprint and you want ...
When running the Editor some users are reporting they are hearing consistent static noise. Currently there are some random workarounds to reduce or eliminate this noise, but the source of the proble ...
User had just downloaded and started running software for the first time on his OS X system. When the user pressed play in editor his computer powered off "as if the power cord had been pulled." ...
The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...
There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...
Menu anchors in full screen applications are avoiding collisions with the taskbar even though it isn't on screen. FSlateApplication::CalculatePopupWindowPosition() has this line... const FPlatform ...
If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...