Common UI/Enhanced Input UI action binding issue

UE - Editor - UI Systems - UMG - Aug 23, 2023

They've nailed it down to the following logic FUIActionBinding::TryCreate which doesn't check for the InputAction specified.// Make sure there is no existing binding for the same action associated w ...

Widgets are removed from viewport on server travel

UE - Editor - UI Systems - UMG - Aug 3, 2023

The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...

ImageSize in Image widget is not set when setting a texture as a brush

UE - Editor - UI Systems - UMG - Aug 1, 2023

Since FDeprecateSlateVector2D has been implemented in 5.2, the following function calls will always fail. Therefore, the ImageSize is not updated. This problem does not occur in 5.1.   void SBrus ...

Some style settings can not be modified on Editor Utility Checkbox widget

UE - Editor - UI Systems - UMG - Jul 18, 2023

Some style settings cannot be modified on the Editor variant of the checkbox widget (EditorUtilityCheckbox). This looks to be related to the style settings applied in FStarshipCoreStyle::SetupCheckb ...

Delay when entering text into EditableText using Microsoft IME after switching between half-width and full-width characters

UE - Editor - UI Systems - UMG - Jul 14, 2023

When adding text after switching from half-width to full-width input using Microsoft IME, there may be a delay of about 3 seconds before the text can be entered correctly. This is supposed to occur ...

Favorites category in the Palette Panel of a Widget is no longer appearing

UE - Editor - UI Systems - UMG - May 26, 2023

This is not a regression tested in //UE5/Release-5.1 CL23901901 When Favoriting a Component from the Palette panel of a Widget the Favorites category appears then disappears. For the brief moment i ...

Widget defaults not updated when modified on a base widget class via the hierarchy

UE - Editor - UI Systems - UMG - May 3, 2023

A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...

Left thumbstick doesn't trigger as input using CommonUI

UE - Editor - UI Systems - UMG - Mar 28, 2023

https://udn.unrealengine.com/s/question/0D54z00008xo1TpCAI/commonui-left-thumbstick-input-do-not-trigger-onkeydown-properly-even-if-there-isnt-any-navigation-event-being-triggered?fromCase=1 ...

Single Property View Crashes when Set to Rotator

UE - Editor - UI Systems - UMG - Mar 23, 2023

Whenever a Single Property View is set to show a Rotator property, the editor will crash. ...