If the user compiles the blueprint between undoing and redoing the pasting of a variable, the variable's default value is not retained. ...
See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...
Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...
Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already. ...
If the Get Class Defaults node is connected to a reroute node, compiling the blueprint will hide all the pins on the node. ...
If the user gives an enum parameter in a blueprint function the name "Category", this will result in the function being added to a category in the My Blueprint panel. ...
When in a function in a Blueprint Function Library, dragging off a pin will not give the user the option to promote it to a local variable. You only have the option to make a global variable (which ...
User is not able to replace a variable reference in a function with an input parameter of the same type. ...
A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...
Error message:Fatal error: [File:G:/UE4/Projekte/4.25/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2503] Couldn't bind to native struct STRUCT_REINST_MyStruct_0. Headers nee ...