Within a Level Sequence, it's possible to override the transform (OriginOverrideLocation) of a ShotTrack. This generally works as expected — all nested ShotTracks should inherit and apply the transf ...
While testing out pruning points based on collision, it was observed by the licensee that using complex collision seems to crash the editor. The editor crashes with the following error: ``` Asserti ...
This is a Cascade issue from a UDN where single loops can be skipped if the DT is high enough. ...
When cooking a project that has a PCG graph with a subgraph containing a GPU node (Point Processor in the example provided), the cook fails with an illegal reference. However, the same GPU node used ...
In a simple setup of the Fullbody IK control rig node, when you turn on the debug draw of the ik solve. The lines and the skeleton do not align. ...
When building reflection captures through the ResavePackages commandlet, it frequently triggers an ensure inside of ReflectionEnvironmentCapture.cpp. If distributed shader builds start causing prob ...
Context Reference Viewer can be used to view references between assets. There is a setting 'Show Management References' whose tooltip implies that references via PrimaryAssetID should be findable t ...
When updating the niagara component in AdvanceSimulation with a tick, the memory of the Niagara tag keeps increasing between pause and resume. ...
Fracture Mode > "Remove-On-Break" setting: Cluster Crumbling causes flickering. Once the Remove-On-Break Cluster Crumbling effect is activated, there is a small delay between the disappearance of th ...
Reported in SF [Link Removed] On Meta Quest headsets, when Lumen is enabled for VR, setting the Effects Quality to High can cause visual artifacts to appear in reflections in the right eye of the h ...