Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 27, 2023

Unable to copy tracks from UMG animation to another animation

UE - Anim - Sequencer - Jan 27, 2023

In UE5.0 it was possible to paste Tracks from one Animation to another, but from UE5.1 this fails with the message "Can't paste section. No selected tracks to paste sections onto". The attached pro ...

Ocean does not completely fill water zone in certain circumstances

UE - LD & Modeling - Terrain - Water - Jan 26, 2023

Issue reported in [Link Removed] by [Link Removed] 1. Add one component to the 8K Landscape. [Image Removed] 2. Adding Ocean will not render correctly. [Image Removed] [Image Removed] These ca ...

Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing has stopped

UE - Rendering Architecture - Materials - Jan 26, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...

Global Distance Field Precision Issues Far From Origin

UE - Graphics Features - Jan 26, 2023

[Enduring] Appears to be in the visualization rendering of the distance field, distance field shadows were unaffected. There was one instance where the bug did not replicate as expected. This was wh ...

LiDAR plugin crashing with VR Instanced Stereo enabled

UE - Platform - XR - Jan 26, 2023

When enabling LiDAR plugin with VR Instanced Stereo enabled it causes a crash. Alternate repro: From Any project Enable Instanced Stereo in project settings Enable LiDAR Point Cloud Support Restar ...

GeometryCollectionComponent visibility flag is forced to true in BeginPlay

UE - Simulation - Physics - Destruction - Jan 26, 2023

The visibility flag is reset to true in UGeometryCollectionComponent::UnregisterFromISMPool. This function is called from BeginPlay. Only when ISMPoolActor is not being used, the following worka ...

PATH not passed to NMake script when building Android from Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 25, 2023

After upgrading from UE5.0.3 to UE5.1, we started seeing this error when trying to build Android Development from Visual Studio (VS2022 17.2.1): Running UnrealBuildTool: dotnet "..\..\Engine\Binari ...

Curve Editor Pop-out Closes on Modification

UE - Editor - Workflow Systems - Jan 25, 2023

The internal curve editor closes its popout window automatically on any modification, which makes it difficult to use to edit the curve. See also the attached video demonstrating the bug ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...