Can't Package game with FJsonObjectConverter

It is not possible to package a game when using the FJsonObjectConverter. This Converter is part of "JsonUtilities", and whenever I'm including this to my Build.cs as follows, the packaging fails: ...

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components

UE - Gameplay - Blueprint - Aug 11, 2015

A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...

Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components

UE - Gameplay - Blueprint - Aug 11, 2015

Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...

Mouse axis does not continue to update when the input is changed to input mode UI only

UE - Gameplay - Aug 11, 2015

When switch the game mode away from game only the mouse axis events no longer tick off or return a value. ...

Print String does not print to the viewport screen from the Construction Script

UE - Gameplay - Blueprint - Aug 11, 2015

Print String does not print to the viewport screen from the Construction Script, even if Print to Screen is enabled in the Print String node. Reproduced in 4.7.6 binary, 4.9 Preview 3, and Main (/ ...

Collision of child actor doesn't rotate if the parent is simulating physics

UE - Simulation - Physics - Aug 11, 2015

Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...

Different Drag and Drop Behavior between Tile, List, and Column Views in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Aug 11, 2015

In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...

"Create Save Game Object" node does not throw an error on compile when no class is selected

UE - Gameplay - Blueprint - Aug 11, 2015

When compiling a blueprint the Create Save Game Object nodes does not throw and error when there is no class selected. Throwing an error would be more consistent with other nodes such as the "Create ...

Disable mouseover events in Mobile Previewer

UE - Platform - Mobile - Aug 11, 2015

Improve the mobile previewer by disabling mouseover events which are in addition to touch events. ...

Imported .csv from Excel does not recognize cyrillic characters

Tools - Aug 11, 2015

If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...