OnOpening for the ComboBox(string) fires off when ever the widget is clicked not just when opening

UE - Editor - UI Systems - May 26, 2015

The Combo box (String)'s On Opening event fires off whenever the user clicks the combo box. This means that the opening event will fire off on closing as well as opening. ...

Foliage Loses Dynamic Shadows from Moveable Point LIght at given Light to Mesh Height

UE - Graphics Features - May 26, 2015

A Movable Point Light placed in the center of a field of foliage meshes will render shadows only at certain heights and going above those heights will cause the shadows to completely disappear. [Im ...

The "Project World location to Widget position" node does not return the correct screen position unless the widget's anchor point is set to the top left

UE - Editor - UI Systems - May 26, 2015

When using a widget that has an anchor point that is not set to the upper left the "Project world location to widget position" node does not return the expected location on screen. ...

Behavior tree observers don't work with OnValueChange mode

UE - AI - May 25, 2015

Behavior tree observers do not notice the OnValueChanges ...

AIPerceptionComponent's DominantSense is not being used

UE - AI - May 25, 2015

It seems there's a bug in AIPerceptionComponent that results in information about dominant sense never getting processed and all derived data doesn't get set. DominantSenseID doesn't get set. ...

Unreal Frontend output log is garbled if using non-ASCII language

UE - Foundation - Core - May 25, 2015

If you set the editor language to a non-ASCII language like Japanese, Korean or Chinese, any localized strings that have non-ASCII characters will appear as "?" in the output of UnrealFrontend. [Im ...

Mass is not calculated if an object's Collision Enabled field is set to No Physics Collision even when Simulating Physics

UE - Foundation - Core - May 22, 2015

If an actor has 'Simulate physics' enabled and the Collision Enabled field is set to anything other than Collision Enabled (i.e. OverlapAll sets this to No Physics Collision) then mass is reset to 1 ...

Linux editor does not have a proper icon

UE - Platform - Linux - May 22, 2015

Linux editor (and other tools) have default icons instead of proper UE4 ones. ...

Importing a Mesh with a Translucent Material from Max or Maya ignores opacity

Tools - May 22, 2015

When you import a Mesh with the import Materials / Import Textures checked ture from Max or Maya that has Opacity or an Opacity Mask set up on the model's material, the opacity settings and ignored ...

Import FBX of Maya to Matinee seems converting incorrect location (coordination)

Tools - May 22, 2015

Import feature of Matinee seems converting incorrect location (coordination) if importing Maya animated FBX that exported StaticMeshes from UE4 editor. Sometimes licensee asks this kind of coordina ...