Using dynamic bindings in a code class will result in the bindings becoming a permanent part of any Blueprint created from that class if a hot reload is performed.

UE - Foundation - Core - Mar 26, 2015

If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...

Critical Errors when replacing references of blueprints

Tools - Mar 26, 2015

If an instance of a blueprint is in the scene selecting it and another blueprint and choosing the option to Replace references of the one in scene with the other will cause Critical Failure errors. ...

OnClicked events do not trigger on objects 100k units away from camera

UE - Gameplay - Mar 26, 2015

Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...

Metallic Setting is not passed through Material Function in Feature Level ES2

UE - Graphics Features - Mar 26, 2015

When a metallic input is passed into a material via a material function and previewed in ES2, the metallic is always returns 0 in the material. Also reproduced in Main Promotable-CL-2490775 [Image ...

Scroll Bars for Certain Editor Windows are Reversed when using Trackpad on Mac

UE - Platform - Apple - Mar 25, 2015

Certain scroll bars within the Editor while on a Mac have their directions reversed. i.e. The 'World Outliner', the 'Details' panel within a 'Blueprint.' The suggested workaround I gave to the user ...

Calling a blueprint function library within a blueprint prevents blueprint from being saved

UE - Gameplay - Blueprint - Mar 25, 2015

Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...

Uncompressed Lightmaps rendering incorrectly in HTML5

UE - Platform - Mobile - Mar 25, 2015

When using uncompressed Lightmaps in HTML5, the lighting is rendered incorrectly. Using (the default) compressed lightmaps, generates no error. Also reproduced in Main Promotable-CL-2487422 (Enscr ...

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type

UE - Gameplay - Blueprint - Mar 25, 2015

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...

Building in VS fails if Application.ico is missing

UE - Foundation - Core - Mar 25, 2015

When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...

Get Random Point In Radius does not return certain vectors

UE - AI - Mar 25, 2015

https://answers.unrealengine.com/questions/198619/get-random-point-in-radius-does-not-work-properly.html "Get Random Point In Radius" will leave one square sector empty. Seems like it creates patch ...