Nodes unavailable branching off Get Player Controller Unless Context Sensitive is unchecked

UE - Gameplay - Blueprint - Oct 23, 2014

In a project in UE4.5, when opening an animation blueprint, in the Event Graph when the player branches off the "Get Player Controller" node to search for "Get Mouse Position" it will not be shown i ...

Particles cannot be rotated in Local Space and behave erratically without local space

UE - Graphics Features - Oct 23, 2014

Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...

ListSoundDurations command doesn't display by default

UE - Audio - Oct 23, 2014

After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...

Signing Key not found when certificate is in System Keychains

UE - Platform - Mobile - Oct 22, 2014

User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...

LIVE: Importing this OBJ file crashes the editor

UE - Editor - Content Pipeline - Import and Export - Oct 22, 2014

Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7. Crashreport: 435809 ...

LIVE: Morph Targets do not update in Construction Script

OLD - Anim - Oct 21, 2014

Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...

Editor crashes on Mac OSX when attempting to access a new game in Strategy Game on Launch

Tools - Oct 21, 2014

While launching StrategyGame to a Mac OSX desktop, the editor will crash if the user attempts to start a new game from the main menu. Frequency: 4/4 ...

Uasset causes editor to crash when opened/right clicked

UE - Gameplay - Blueprint - Oct 21, 2014

Character asset will crash the editor immediately when opened or right clicked. Crash Report: 431837 ...

LIVE: Editor crash on open if saved with detached viewport and sky light in level.

UE - Graphics Features - Oct 21, 2014

If there is a sky light in a scene and the viewport is detached and closed prior to saving, the editor will crash when trying to reopen the project. Crash Reporter: 431802 ...

Collision Channel on Particle Systems not saving

UE - Graphics Features - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...