The editor crashes upon attempting to open the blueprint debugger through the Window menu. Frequency: 2/2 Regression (Yes) issue (does not) occur in 4.11.2 ...
It seems that the crash is related to all of the "Write" events. I tested the Event ChaosDestruction Write, Event Float Write, and Event Bool Write and all 3 caused the crash, but their "Read" count ...
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When setting the Kill Particles boolean of an emitter in a Niagara System to true, the editor crashes. So far, I've only been able to reproduce the issue with the NS_EH_KP system that a user provide ...
Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...
Crash occur in the animation montage editor when the user does an undo action with no montage sections. ...
A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...
Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...
Mobile VR (Oculus Go) App Crash with Monoscopic Far Field and Multi-View enabled Workaround: Do not use Monoscopic Far Field and Multi-View at the same time Also confirmed in 4.22 Main @ CL 45 ...
REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...