A crash occurs after setting the shadow scalabilty settings to "low" then clicking on an item in the viewport. The issue also occurs when setting all of the scalabilty settings to low at one time as ...
Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit. ...
SetHitResultFromShapeAndFaceIndex calls if(PxMaterial* PxMat = PShape->getMaterialFromInternalFaceIndex(FaceIndex)) { OutResult.PhysMaterial = FPhysxUserData::Get<UPhysicalMaterial>(PxMat->userD ...
Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...
BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...
If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...
Get VR Focus State will cause a crash in standalone if an HMD device is in use ...
An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...
Crash occurs when building the lighting with any Basic shape in the level. This crash occurs with Niagara plugin both enabled and disabled. This issue does not occur in 4.23 Issue only occurs on M ...
Calling Add Angular Impulse on BeginPlay causes the editor to crash. Workaround: Adding a short (.01s) delay after BeginPlay prevents the crash. Regression: No, crash occurs in 4.11.2 as well. ...