Crash after changing either the Anim Start or End times of an Animation Composite

UE - Anim - Runtime - Jul 19, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Crash after changing either the Anim Start or End times of an Animation Composite when using Enter to confirm their value. ...

Alembic import causing a crash

UE - Gameplay - Sep 2, 2016

Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...

BP - Exclusive nativization will fail at cook time if a BP class includes a ChildActorComponent with a Data-Only BP set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...

Ensure When Setting Simulate Physics of a Child Actor on the Server and Forcing NetUpdate

UE - Networking - Jan 5, 2017

An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...

Importing heightmap crashes editor on Mac OS

UE - LD & Modeling - Terrain - Landscape - Oct 12, 2016

Importing a landscape on a Mac crashes the editor. Landscape importing does not crash the editor on Windows OS. Frequency: 2/2 ...

[CrashReport]UnrealEditor-DatasmithImporter!FDatasmithImporterHelper::ImportInternal(UFactory *) [DatasmithImporterHelper.cpp:218]

UE - Editor - Content Pipeline - Datasmith - Jul 18, 2022

Generated from CrashReporter ...

Crash Applying Multiple Anim Modifiers

UE - Anim - Runtime - Sep 5, 2021

Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516]Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/ ...

Adding parent constraint to control rig in shot crashes the editor

UE - Anim - Sequencer - Anim in Engine - Mar 10, 2023

Adding a constraint to a control rig in a subsequence will crash the editor. ...

Calling ServerTravel with bShouldSkipGameNotify set to false causes a crash

UE - Gameplay - Feb 22, 2019

Calling ServerTravel with bShouldSkipGameNotify set to false results in a crash. The reproduction case provided is in PIE but this also occurs in a packaged game Regression?: Yes This did not occur ...