Using "Replace variable with..." does not mark a blueprint as needing compilation

UE - Gameplay - Blueprint - Jan 4, 2016

Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...

EXR renders won't go above 640x360 when rendering from an Editor Window

UE - Anim - Sequencer - Jan 4, 2016

User was attempting to render out EXR sequences and ran into an issue where anything above 640x360 caused the window to shrink and render at a lower resolution. The workaround is to "Use Separate P ...

Extending Montage Segment length causes length to reset to default in new Editor Session

OLD - Anim - Jan 4, 2016

Licensee is encountering an issue where they would like a segment of a montage to end and hold the last frame for the remainder of the segment length. He is doing this by adjusting the End Time und ...

Projects using a class that inherits from SceneCapture2D may crash on launch on iOS devices

UE - Platform - Mobile - Jan 4, 2016

If a project uses a class that inherits from SceneCapture2D and sets the render target via code, the project will crash on launch on an iOS device. The project runs normally on PC and Android. Proj ...

Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero, and subsequent rotation is not allowed after the setting is disabled

UE - Gameplay - Player Movement - Jan 2, 2016

Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...

Create Session does not work in a packaged game from any project that has used C++

UE - Networking - Dec 28, 2015

After adding C++ to a content-only project, Create Session no longer works in a packaged game. The following warning appears in the log: LogScript:Warning: CreateSession - Invalid or uninitialized ...

Crash when connecting to source control

Tools - Dec 28, 2015

Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...

Packaging a project to HTML5 and opening the project disables mouse over events

UE - Platform - Mobile - Dec 24, 2015

Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...

When updating stats on a Steam leaderboard, the only option currently available is to add the new value to the old value.

UE - Online - Dec 23, 2015

When trying to update a Steam leaderboard, the source code currently adds the new value to the old value instead of replacing the old value with the new value. This works fine for something like a T ...

Moving folder of assets crashes editor

UE - Simulation - Physics - Dec 23, 2015

Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...