Using PC_Enum instead of PC_Byte with CreatePin results in incorrect pin

UE - Gameplay - Blueprint Editor - Jul 23, 2021

This is a bug that can make it confusing for users (and internal devs) to make custom nodes related to enums.  This is occuring because the PC_Enum type was added after the original PC_Byte but  ...

USD Material variant selection is not reflected on mesh

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 22, 2021

The material is expected to change from red to green. ...

Sky artefacts when Cast Cloud Shadows enabled

UE - Graphics Features - Jul 20, 2021

Reset Orientation and Position node doesn't work with OpenXR enabled

UE - Platform - XR - Jul 20, 2021

When using the ResetVR input action to reset the orientation and position of the camera, the input doesn't respond when using the OpenXR plugin. When disabling the plugin and enabling SteamVR or Ocu ...

wire import crash on file generated by alias 2021.3

UE - Editor - Content Pipeline - Import and Export - Jul 20, 2021

Our company has updated Alias to 2021.3.1 and now Datasmith crashed when importing .wire files. Previously we had Alias 2019 and Alias 2021.1 installed. Now just Alias 2021.3.1 and then the issue be ...

VCAM 2.0 - No signal on iPad from Mac OSX

UE - Virtual Production - Tools - Virtual Camera - Jul 19, 2021

UDN case link with this ticket [Link Removed] ...

Untracked Metadata does not work on arrays of soft objects

UE - Foundation - Core - Jul 19, 2021

The "untracked" metadata field turns off tracking of soft object references so they will not appear in the content browser or modify things like cooking rules. It works fine on individual references ...

Cannot select child anim BPs for use in linked anim layers

UE - Anim - Runtime - Jul 15, 2021

From UDN: [Link Removed] Unable to set a Child ABP with inherited interface to a Linked Animation Layer Instance Class. I have a ABP_Biped which is our main ABP. I have the locomotion (idle+straf ...

If enable Preview Slot of non-default slot in AnimMontage, AnimNotify of AnimationSequence does not run.

UE - Anim - Runtime - Jul 15, 2021

The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...

Motion Blur Bug on 1st frame of camera change with sequence

UE - Graphics Features - Jul 14, 2021

Renderdoc capture of the blurry frame is here - [Link Removed] It should have symbols attached to it but let me know if not and I can reupload (Jon Cain) It's coming from the motion blur pass but ...