Alpha Textures reimported via overwriting disappear from level

UE - Graphics Features - Nov 10, 2014

When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...

Text Jitters in Detail Panel When Creating a Comment in the Material Editor

Tools - Nov 10, 2014

Text "jitters" in the detail panel of the material editor when creating a comment box as shown in the following link: [Link Removed] ...

Comment Box Clipping Words

Tools - Nov 10, 2014

In Blueprints or Material Editor, when typing a long description (particularly with a line ending on a space) the text will become clipped at certain zoom levels resulting in the word wrap feature f ...

Skel/Vert/Surf Module is spawning sprites at emitter origin

UE - Graphics Features - Nov 7, 2014

Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...

Initial Color Vector Parameter cannot be set for GPU Particles

UE - Graphics Features - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

Spline blueprints cause negative values in Scene Outliner until build pressed again

Tools - Nov 6, 2014

Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...

LIVE: A Local Variable cannot have its type changed if another local variable with the same name in a different function is in use

UE - Gameplay - Blueprint - Nov 6, 2014

Two local variables with the same name in two different functions still interact with each other in some way. This was reported in TTP 346132 and fixed in that case, but currently if a local variabl ...

LIVE: C++ Actors cannot be duplicated if component has spaces in name.

UE - Foundation - Core - Nov 6, 2014

If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...

LIVE: Beam Particle Systems distort if camera is placed along the tangent's axis

UE - Graphics Features - Nov 5, 2014

A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...

Set Text Render Color registers max value instead of actual value from random floats

UE - Gameplay - Blueprint - Nov 5, 2014

When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...