Destructible mesh does not trigger overlap event for objects/pawns that are not moving

UE - Simulation - Physics - Destruction - Dec 12, 2014

DESCRIPTION: When using the generate overlap events for a destructible mesh with Static Mesh or skeletal mesh that is not moving will not generate an overlap event to be triggered. So long as the me ...

UE4 3rd Person Blueprint PIE Caused Kernel Panic on iMac/AMD 6770M

UE - Platform - Apple - Dec 12, 2014

When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...

Input from a second gamepad is not detected until the game window is clicked with the mouse

UE - Gameplay - Input - Dec 12, 2014

In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...

Lens Flares Tints appears in the Get Settings node for PostProcessVolume but does not appear in the Set Settings node

UE - Gameplay - Blueprint - Dec 11, 2014

The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...

Behavior tree debugger doesn't handle tree switching

UE - AI - Dec 11, 2014

"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...

Sound Cue Looping Node Tooltip Misleading

UE - Audio - Dec 11, 2014

Within the Sound Cue editor the 'Looping' sound node tooltip is a bit misleading. It says, "Defines how a sound loops; either indefinitely, or a set number of times." When clicking on this node in t ...

EQSTestingPawn display queries in Components tab

UE - AI - Dec 10, 2014

[Link Removed] In the link is an attached project. ...

CRASH: OS X Editor in Play Mode

UE - Editor - UI Systems - Slate - Dec 10, 2014

User had just downloaded and started running software for the first time on his OS X system. When the user pressed play in editor his computer powered off "as if the power cord had been pulled." ...

Translation Editor submenu does not open

UE - Editor - UI Systems - Localization - Dec 10, 2014

Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...

Screen goes black if standalone window loses/regains focus in Oculus Mode

UE - Platform - XR - Dec 10, 2014

If the console command "Stereo on" is used to enter Oculus mode in a standalone window, the onscreen window and Oculus viewport go black if the standalone loses window focus. Window is still runnin ...