[MAC][OPENGL][METAL]: Investigate why planar reflections on translucent surfaces may not be working

Tools - Jun 29, 2015

See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

Analog Input does not work for network clients (AddMovementInput scale values other than 0 and 1 do not replicate for clients)

UE - Gameplay - Jun 26, 2015

If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...

API version is incorrect for licensee versions

UE - Foundation - Core - Jun 26, 2015

Reported by a licensee: We currently force the MODULE_API_VERSION to be the same as our release of 4.8.0, even if licensees are using a custom version scheme. This can cause content that will refus ...

Regression for changes in code character movement not affecting multiplayers

UE - Foundation - Core - Jun 26, 2015

If MoveForward() function is changed to affect the speed of the player, when playing in a multiplayer game player 1 will be affected by the change but player 2 will not be. This is a regression - i ...

When using object lit by the Indirect Lighting Cache sometimes the cache will not load correctly for movable objects when a level is streamed that contains a landscape

UE - LD & Modeling - Terrain - Landscape - Jun 26, 2015

When setting up a scene with a persistent level and any sublevel that contains a landscape that is loaded via load stream level node in the level BP can cause the ILC to not be correctly assigned fo ...

Regression of CanJump Function not being accessible in blueprints in 4.8

UE - Gameplay - Jun 26, 2015

When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...

Landscape with 3 layers has corrupt texture coordinates when running on iOS/Metal

UE - LD & Modeling - Terrain - Landscape - Jun 26, 2015

Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...

Copy, Paste and Hover a Material Layer Blend Node causes Crash

Tools - Jun 25, 2015

In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...

Crash on Check Always Create Physics State on Simulated Skeletal Mesh

UE - Gameplay - Components - Jun 25, 2015

When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...