Sound Attenuation settings do not function when Allow Spatialization is False

UE - Audio - Aug 3, 2023

Override Sound Attenuation setting does not work, Sound will play at max volume regardless of distance between source and observer. ...

Crash when force deleting Dataflow Graph

UE - Editor - Workflow Systems - Jul 31, 2023

When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...

[AI] ZoneShapes visualization does not reset after selecting another actor

UE - AI - Jul 26, 2023

ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...

PostProcessVolume Actor doesn't appear in PIE Outliner

UE - Editor - Workflow Systems - Jul 24, 2023

String property multiline editing not enabled for local variables in the Blueprint Editor

UE - Gameplay - Blueprint Editor - Jul 21, 2023

The multi line flag is available for class level string properties but not for local properties.  ...

USD Stage Import - Spawned actors by USD importer are not saved in level

UE - Editor - Content Pipeline - USD - Jul 20, 2023

we ran into an issue with USD Importer plugin for Unreal 5.2. When you import a USDStage with the "actors" import option - which respawns the newly imported actors into the current level.  However, ...

[AI] Editor crashes when editing values of an FInstancedStruct's TArray inside of a BP

UE - AI - Jun 30, 2023

While using a custom struct that contains a TArray member variable with FInstancedStruct, you cannot edit it in the editor without a crash. Other structs and types work as expected even if they deri ...

Masked material MSAA bug

UE - Rendering Architecture - Jun 30, 2023

This appears to be coming from the ResolveSceneColor pass. ...