CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...
Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...
Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObj ...
Jaroslaw S requested a Jira be put in for this issue, their logs are attached to the AnswerHub post: "Based on the logs, it looks like he is getting the callstack now. I noticed that one part of th ...
Seems like we should be specifying the .NET version like this guy's fix. ...
Append node appears to flicker when placing ~3 spaces in a pin. The pin does not appear to be able to choose a size and so it flickers randomly between them ...
When attaching 3 or more Spectral Analysis Delegates to the same Submix, some delegates start returning only zero values. If this is a known limitation of Spectral Analysis Delegates, we should prob ...
If you set the project to use a fixed frame rate, particle collision no longer works. ...
UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...