SceneRender Memory leak on MacOS

UE - Platform - Mac - Aug 12, 2022

SceneRender seems to be constantly leaking memory. It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread. [Image Removed][Image Removed] ...

[AI] NavModifierComponent includes non-navigation relevant primitive components in its navigation bounds calculation.

UE - AI - Navigation - Aug 8, 2022

If an actor contains multiple primitive components, it uses all of them for calculating navigation bounds even if some of the primitives are not marked as navigation relevant. Toggling navigation re ...

Crash when changing Animation Segment Playrate in Animation Composite

UE - Anim - Runtime - Aug 8, 2022

See [Link Removed] ...

[MetaSounds][Wave Player] - Looping sound waves is not sample accurate

UE - Audio - MetaSounds - Aug 8, 2022

When playing the two metronome sounds, it is expected that when the 1bar asset loops, it will stay in time with the 12 bar asset; however, instead phasing begins to occur. This does not occur when ...

Bink Media Player leaves last rendered frame in viewport on play

RAD - Bink Video - Aug 4, 2022

Essentially, when set to "Overlay Fill Screen," the Bink Media Player will render the last viewed frame over all game levels in PIE, without actually playing the video or being given any sort of pla ...

Bad cast in editor utility widget when casting to Movie Scene Property Track

UE - Anim - Sequencer - Aug 3, 2022

When reloading utility widgets the Movie Scene Property Track seems to be unrecognized causing cast nodes to become invalid. ...

Developer Folders Visible Due to Legacy Path Filters

UE - Editor - Framework - Content Browser - Aug 2, 2022

The Other Developers folder is comparing against the virtual path of a file to see if it starts with "/Game/Developers", but the virtual paths of all the developer folders start with "/All/Game/Deve ...

AnimMontage notify callback destroying owning actor causes crash

UE - Anim - Runtime - Jul 28, 2022

Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...

GPU memory leak during large source control operations

UE - Editor - Framework - Source Control - Jul 28, 2022

We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...