Network Prediction plugin: improve behavior when switching net roles

UE - Gameplay - Network Prediction - Apr 13, 2022

We need a mechanism to gracefully handle cases when an NP-simulated object changes net roles from autonomous to simulated, and vice versa. The most common case happens when a client player possesses ...

GAS: Mixed replication mode and error in MinimalReplicationTags code

UE - Gameplay - Gameplay Ability System - Apr 6, 2022

We're on 4.25.4. We recently turned on mixed mode replication for GAS, which seems to work fine and reduce bandwidth as expected. However one of our unit tests started failing with this error messag ...

ARKit- Camera Passthrough does not function in ARDebugCheck Packages targeted for Shipping

UE - Platform - XR - Apr 1, 2022

Repro Rate 5/5 Confirmed to be a regression. Regression tested in //UE4/Release-4.27 at CL 18319896 and it did not occur. This was tested on a prepackaged project for compat testing. Only a black ...

CPU Lightmass indirect lighting is darker in UE5

UE - Graphics Features - Mar 31, 2022

MaxChannels (Voices) is printed incorrectly to the Output Log on new projects

UE - Audio - Mar 16, 2022

The Max Channels (voices) setting displays in the output log as 0 on new projects. Likely a result of [Link Removed]. Issue is in display only (there are 32 voices), but should ideally report the de ...

Assertion failed on attempt to reload edited Dataprep asset

UE - Editor - Content Pipeline - Visual Dataprep - Feb 28, 2022

Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project. Regression - Yes(Priority Critical), wasn't able to repro this issue in // ...

Baked lighting does not change lighting scenario when changing sublevels at runtime

UE - Graphics Features - Feb 7, 2022

Further detailed description of the issue can be found in the licensee UDN. ...

Static lights turn off after building lighting

UE - Graphics Features - Jan 27, 2022

Lights set to static will disappear after building lighting. This is not a regression due to it occurring in 5.0 Early Access. ...

Clients unable to control their character if GameMode/State is persisted through seamless travel

UE - Networking - Jan 24, 2022

Normally during seamless travel, the GameMode and GameState are only kept when traveling to the transition map, not when going from the transition map to the destination. If these actors are kept al ...

[Sequencer][Audio] - Soloing a nested audio track mutes all tracks

UE - Audio - Sequencer - Jan 20, 2022

When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...