Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684] pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed at D:\Build\++UE4\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1172 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
ntdll!7ffb7c1d0000  + 9cea4
KERNELBASE!7ffb79b70000  + 219ce
UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1591]
UE4Editor-Core!static `ReportGPUCrash'::`1'::filt$0() [WindowsPlatformCrashContext.cpp:1660]
VCRUNTIME140!7ffb693d0000  + ebc0
ntdll!7ffb7c1d0000  + a217f
ntdll!7ffb7c1d0000  + 51454
ntdll!7ffb7c1d0000  + 511a5
KERNELBASE!7ffb79b70000  + 34ed9
UE4Editor-Core!ReportGPUCrash(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1659]
UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:73]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61]
UE4Editor-D3D12RHI!D3D12RHI::VerifyD3D12Result(long,char const *,char const *,unsigned int,ID3D12Device *,FString) [D3D12Util.cpp:684]
UE4Editor-D3D12RHI!FD3D12Device::GetQueryData(FD3D12RenderQuery &,bool) [D3D12Query.cpp:196]
UE4Editor-D3D12RHI!FD3D12DynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery *,unsigned __int64 &,bool,unsigned int) [D3D12Query.cpp:111]
UE4Editor-Renderer!static void FetchVisibilityForPrimitives_Range<1>(struct FVisForPrimParams & const, class FGlobalDynamicVertexBuffer *) [SceneVisibility.cpp:989]
UE4Editor-Renderer!static int FetchVisibilityForPrimitives(const class FScene *, class FViewInfo & const, const bool, const bool, class FGlobalDynamicVertexBuffer & const) [SceneVisibility.cpp:1538]
UE4Editor-Renderer!static int OcclusionCull(class FRHICommandListImmediate & const, const class FScene *, class FViewInfo & const, class FGlobalDynamicVertexBuffer & const) [SceneVisibility.cpp:1710]
UE4Editor-Renderer!FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate &,FExclusiveDepthStencil::Type,TArray<FViewCommands,TInlineAllocator<4,TSizedDefaultAllocator<32> > > &,FGlobalDynamicIndexBuffer &,FGlobalDynamicVertexBuffer &,FGlobalDynamicReadBuffer &) [SceneVisibility.cpp:4021]
UE4Editor-Renderer!FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate &,FExclusiveDepthStencil::Type,FILCUpdatePrimTaskData &) [SceneVisibility.cpp:4371]
UE4Editor-Renderer!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate &) [DeferredShadingRenderer.cpp:1451]
UE4Editor-Renderer!static void RenderViewFamily_RenderThread(class FRHICommandListImmediate & const, class FSceneRenderer *) [SceneRendering.cpp:3742]
UE4Editor-Renderer!static void <lambda_cc1442c4bafed83188c182dd4b1a4ab0>::operator() [SceneRendering.cpp:4009]
UE4Editor-Renderer!static void TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`43'::FDrawSceneCommandName,<lambda_cc1442c4bafed83188c182dd4b1a4ab0> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:183]
UE4Editor-Renderer!static void TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`43'::FDrawSceneCommandName,<lambda_cc1442c4bafed83188c182dd4b1a4ab0> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:886]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:710]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:602]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:373]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:509]

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Cannot Reproduce
CreatedAug 30, 2021
ResolvedFeb 28, 2022
UpdatedJun 7, 2023