Two conditions for this bug to appear:
No current workaround other than to reposition the instance after loading.
ATestActor::ATestActor()
{
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent"));
}
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151584 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.27.2, 5.0 |
| Target Fix | 5.1 |
| Created | May 10, 2022 |
|---|---|
| Resolved | May 11, 2022 |
| Updated | Oct 6, 2023 |