Description

When AnimNotify is set to AnimMontage, these Notify events may be output twice. It can see it if you let another Montage play while the first one is playing. If you stop the first Montage, it will appear to be evaluated as well.

Steps to Reproduce
  1. Open the attached project
  2. Run PIE.

Then, the character play AnimMontage.

Result:

 

Output two shots "Notify Begin"/"Notify End" logs

Expected:

Output  one shot "Notify Begin"/"Notify End" log

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-158197 in the post.

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.264.275.0
Target Fix5.1
Fix Commit20583416
Main Commit20583416
CreatedJul 1, 2022
ResolvedJul 8, 2022
UpdatedJul 11, 2022