Description

Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way.

This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview 7 (CL-12759524), and Main 4.26 (CL-13049875)

Steps to Reproduce
  1. Install Clion if you don't already have it
  2. Add the folder containing clion.sh to the PATH
  3. Open the UE4Editor and create a Blank C++ project
  4. Open Editor Preferences and set the Source Code Editor to CLion
  5. Restart the Editor

Results: Compile button disappears, all new projects fail due to "no compiler found", and can't open CLion from UE4 file menu.

Expected: For Clion to function as the default IDE

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Fixed
ComponentUE - Platform - Linux
Affects Versions4.23.14.24.34.254.26
Target Fix5.1
Fix Commit19579804
CreatedMay 4, 2020
ResolvedApr 6, 2022
UpdatedApr 6, 2022
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