Keying the Spawned Property of a Spawnable Breaks in the details panel

UE - Anim - Sequencer - May 18, 2017

The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...

Allow some scrubbing when snapping play time to keys

UE - Anim - Sequencer - May 16, 2017

The option for snapping the play time to keys while scrubbing is overly aggressive. We'd expect the behavior to snap to the key within a certain tunable tolerance, similar to the option for snapping ...

Reset FOV back to defaults when closing Sequencer

UE - Anim - Sequencer - May 12, 2017

Create level sequence.Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is stil ...

Warnings appear when playing a Sequence while in PIE

UE - Anim - Sequencer - Apr 24, 2017

While executing [Link Removed] Sequencer - Recording - Basics - Template – attempting to view a recorded sequence while in PIE triggers a set of warnings each time the play button was pressed. LogUO ...

"Active" marker on shot track scales improperly when using Time Scale

UE - Anim - Sequencer - Apr 21, 2017

"Active" marker on shot track scales improperly when using Time Scale ...

Focus not updating correctly when using the setting Smooth Focus Changes.

UE - Anim - Sequencer - Apr 18, 2017

Focus not updating correctly when using the setting Smooth Focus Changes. ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

"Set Playback Position" to the end of the sequence stops it at current playback position

UE - Anim - Sequencer - Apr 13, 2017

"Set Playback Position" to the end of the sequence stops it at current playback position ...

Spawned Actors are duplicated and remain visible at actor origin

UE - Anim - Sequencer - Apr 11, 2017

Spawned Actors are duplicated and remain visible at actor origin ...