This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...
Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...
Event Struct Variables do not inherit the default values from the Struct ...
Animations don't respect Restore State when they are part of a Shot/SubSequence Regression: YES Broken: 4.15 (3450819) Worked: 4.14 (3249277) ...
The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...
The option for snapping the play time to keys while scrubbing is overly aggressive. We'd expect the behavior to snap to the key within a certain tunable tolerance, similar to the option for snapping ...
Create level sequence.Create camera actor by clicking on the camera icon. The view is locked (piloting) automatically.Exit Sequencer by closing the Sequencer window. Piloting stops but the FOV is stil ...
While executing [Link Removed] Sequencer - Recording - Basics - Template – attempting to view a recorded sequence while in PIE triggers a set of warnings each time the play button was pressed. LogUO ...