UDN - Crash reverting SkeletalMesh unsaved changes

UE - Editor - Content Pipeline - Asset Build - Feb 19, 2024

Deadlock when running an asset validator commandlet with async skeletalmesh build

UE - Editor - Content Pipeline - Asset Build - Mar 10, 2023

[External Code]   UnrealEditor-Core.dll!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1515 C++   UnrealEditor-Engine.dll!FAsyncTaskBase::WaitCompletionWithTimeout( ...

Asset toolkit can crash because the toolkit host IsEnabled_Lambda capture a raw UObject pointer

UE - Editor - Content Pipeline - Asset Build - Jan 5, 2023

We must capture weak pointer instead of a raw pointer ...

Editor asserts when deleting a morph target from a skeletal mesh

UE - Editor - Content Pipeline - Asset Build - Oct 24, 2022

SK: The build code do not look at the alternate skin to do the welding

UE - Editor - Content Pipeline - Asset Build - Jun 27, 2022

We need to investigate if we want this behavior or not, if we do not weld the base lod vertices, maybe we will have bad mesh behavior when not using the alternate skinning. The consequence of this n ...

Crash when duplicating a skeletalmesh in runtime

UE - Editor - Content Pipeline - Asset Build - Jun 20, 2022

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Content Pipeline - Asset Build - Apr 18, 2022

See the video [Link Removed] ...

Cook issue, the morph target from the running platform can replace the target platform

UE - Editor - Content Pipeline - Asset Build - Jan 5, 2022

GetMeshClothingAssetBindings have some fallback that break nested calls

UE - Editor - Content Pipeline - Asset Build - Dec 9, 2021

Only the first call to unbindAndBackup should have the backup, this fallback create backup data for the nested call. ...

Crash when deleting a mesh component of the mesh we are painting (SM and SK)

UE - Editor - Content Pipeline - Asset Build - Dec 9, 2021