Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...
Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...
Debug display using "show volumes" does not work for volumes converted from brushes. The reason is that bHidden = true is done in the constructor of ABrush. So, we will probably need to run SetVi ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
When attaching a Blueprint CameraActor; who has a child Blueprint component(point light component) to another object in the scene. The Blueprint Actor's Components will reset to default class values ...
it is possible to connect two incompatible types to an Array Blueprint function node by connecting the Item pin first. The type of Array function nodes is determined by the first thing connected t ...
Selecting an Actor with a Camera and a C++ inherited Blueprint Component that has sub-components,then compiling the BP component leads to a crash. Upon Debugging the Crash Call Stack: FindViewComp ...
Calling SetWorldLocation() on a USceneComponent derived component causes the rendering for the component to stop updating. The position can still be modified and the values will change, but it rende ...
A UDistributionFloat property is reset to NULL when compiling a Blueprint sub-class of a C++ class that has a UDistributionFloat property. ...
When trying to use any "Make Struct" node that uses vector values, the values typed into FVector fields will reset to 0. This is a regression from 4.21.2 (CL-4753647). This reported and tested in ...