The ReceivedSpectatorClass function in APlayerController may have an incorrect parameter. The parameter it takes in is TSubclassOf<AGameMode> SpectatorClass, but this may be intended to be TSubclass ...
If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...
Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...
A Custom Mesh Component or Procedural Mesh Component will not render in Custom Depth even though set to Render in Custom Depth is set to true. Also reproduced in Main Promotable-CL-2605107 Bluepri ...
Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled. ...
If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...
When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...
This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...
When ignoring the pawn capsule on a character, yet having collision on the mesh, you still fall through the world because it ignores the mesh collision settings. From User: It seems to be infuriati ...
'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...