Empty reroute nodes lead to an error on compile with links that switch focus away from the BP Editor tab and onto the Level Editor tab when clicked. ...
I could not repro their issue in main. They supposedly recently upgraded to 4.5. I was wondering if you could divide an conquer, and figure out when we fixed this. **EDIT** Was able to repro in mai ...
Performing a Hot Recompile in the Editor after adding a BlueprintImplementableEvent to code class does not have the new event added to the right-click context search window in the Event Graph of a B ...
Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...
A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...
Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...
The infinite loop reporter is reporting every infinite loop by popping up a window for each problem loop. So if you have an actor with 3 loops that trigger the infinite loop error and then you have ...
The root component of a Blueprint is determined by the order in which the components are defined in the constructor of a class (the component defined first becomes the root component). Trying to set ...
When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...