User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewpor ...
Subobject sorting is not stable in the Subobject editor, so the UX is bad if you are creating complex hierarchies because it's difficult to keep track of newly added or reordered components. ...
When Blueprint default values are edited, those edits will also be propagated to any active instances in the level. Each edit event will mark the level as dirty. Similarly, in a World Partition map ...
SCS added components pasted from an actor instance in the level editor cannot be deleted from the target Blueprint because the component template has the RF_ArchetypeObject flag. ...
Context Sensitive searches in Widget Blueprints is not working as expected in 5.1. I was able to reproduce this 4/4 times in 5.1, and confirmed that this issue is a regression as the search works as ...
Actor Soft References which have been set in the class defaults (not set per instance) don't seem to get the PIE path fixup when they're private. Toggling the property as private and public shows d ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Only seems to occur with User Defined Structs. Testing with other variable types, but all ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. No memory leak occurs when watching a new blank Actor BP, which implies the root cause ...
Reproduced 3/3 times. Issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...
When the "Context Sensitive" option is checked, there is a duplicate menu item that appears in the Blueprint graph's right-click context menu for every "Add Component" menu action. Unchecking "Cont ...