When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...
When supplying a specific blueprint class to the Asset actions Utility, the script does not show up in the right click menu as expected (this will work when given Blueprint as the class) ...
`TreeView->ClearSelection()` gets called before the text is set/committed. `FBlueprintDelegateActionDetails::GetDelegateProperty` which calls `SMyBlueprint::SelectionAsDelegate` requires the TreeVie ...
The current GetClassDefaults is overly restrictive in what it allows to be modified and not. Object properties that point outwards (i.e. non-instanced) should be accessible. ...
Renaming a blueprint instance of a DataAsset which has been used as the parent class of a DataAsset will cause a crash. ...
IsEditorOnly Component is hidden when it is duplicated. This can be redisplayed by blueprint compile, but it is preferable that it is the same as when IsEditorOnly is disabled. Gif1 is the case of ...
When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space; type "Assign on Destroyed" and select "Assign ...
Replicated components do not have a "replicated" icon on their reference node, similar to how replicated variables do. ...
It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...