Crash when diffing a blueprint with circular dependency

UE - Gameplay - Blueprint Editor - Oct 28, 2019

Blueprints: Add autocast support from enum to integer

UE - Gameplay - Blueprint Editor - Oct 24, 2019

Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...

Changing the object being debugged while stopped at a breakpoint has no long term effect if there was no object selected at the start of the breakpoint

UE - Gameplay - Blueprint Editor - Sep 30, 2019

The issue is that when we hit a breakpoint with no 'object to debug' set, we will set a flag bResetObjectBeingDebuggedWhenFinished to true, so after you resume execution we'll clear that flag and fo ...

Event Dispatcher complains when input is struct array

UE - Gameplay - Blueprint Editor - Sep 12, 2019

Result: Dispatcher node complains "No value will be returned by reference" [Image Removed] Expected: No user errors here. I did more test and the array of struct works as expected. Node shouldn' ...

Using "Collapse to Function" in a const blueprint (such as an anim notify) does not flag the function as const, resulting in a compile error

UE - Gameplay - Blueprint Editor - Aug 28, 2019

You can manually open up the graph settings for the function and check const there, but we should either auto-set const when the function is created, or imply const for all user added functions in a ...

Confusing message when attempting to connect mismatched Delegate pins

UE - Gameplay - Blueprint Editor - Aug 26, 2019

When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...

Duplicating an overridden function graph causes input/output pins to double

UE - Gameplay - Blueprint Editor - Aug 16, 2019

This is caused by the same thing that causes this: https://jira.it.epicgames.net/browse/UE-58390 FBlueprintEditorUtils::PromoteGraphFromInterfaceOverride is the cause of this behavior  ...

No error message when connecting a non-convertible pin type on a MakeSet node

UE - Gameplay - Blueprint Editor - Jul 19, 2019

No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...

Blueprints: Dragging variables into Categories with camel case naming adds spaces to the Category name; creating a second category in details view

UE - Gameplay - Blueprint Editor - Jul 18, 2019

In a blueprint: When dragging a variable onto a Category, and the Category name uses CamelCase, the resulting Category name of the variable will have spaces where the original did not.  "TestCategor ...

Blueprint map variable default values are not searchable through Find-in-Blueprints.

UE - Gameplay - Blueprint Editor - Jul 12, 2019

Finding a variable that has a specific default value works for other container types (array, set) but not currently for map variables. ...