Private and Protected functions do not display in the context menu in child BPs

UE - Gameplay - Blueprint Editor - Aug 27, 2020

This was introduce by changes to UEdGraphSchema_K2::CanFunctionBeUsedInGraph in CL 9230757 for [Link Removed]. ...

Closing The "Find in Blueprints window" deadlocks main thread

UE - Gameplay - Blueprint Editor - Aug 24, 2020

When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...

HideCategories metadata does not hide native Component categories when viewing the root actor

UE - Gameplay - Blueprint Editor - Aug 4, 2020

Seems like we are probably just missing a metadata check when drawing the details of the actor instance, and it is only doing the check for drawing ActorComponent details.  ...

Details View loss of expansion state on container changes

UE - Gameplay - Blueprint Editor - Aug 3, 2020

From the UDN post: When the new entry is added, the entire tree gets wiped out as a result of the CDO swap, and when these update methods run it leaves the tree in a default expansion state. (Effect ...

Duplicating a blueprint that implements an interface and then removing that interface will cause compile errors that don't occur if the interface was removed from the original BP

UE - Gameplay - Blueprint Editor - Aug 1, 2020

See steps to reproduce. Looks like the fixup when saying Yes to "Would you like to transfer the interface functions to be part of your blueprint" doesn't work correctly on the duplicated BP. Inter ...

Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible

UE - Gameplay - Blueprint Editor - Jul 29, 2020

Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...

Reverting a BP interface category does not update the context menu

UE - Gameplay - Blueprint Editor - Jul 28, 2020

Allow the choice to implement a BP Interface function as an event OR a function

UE - Gameplay - Blueprint Editor - Jul 22, 2020

[Image Removed] This messaging is confusing because it says "Implement Function" when really it creates an event. We need to clear up the messaging here, or provide an option to create it as a fu ...

Interfaces implemented and then removed from a parent BP still show a phantom reference from child BPs until they are recompiled and saved

UE - Gameplay - Blueprint Editor - Jul 15, 2020

See repro steps. The phantom references can be fixed by recompiling the child BP and saving it. Note that just loading ChildBP2 does not fix/remove the reference during compile-on-load, so it's a ...

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is altered

UE - Gameplay - Blueprint Editor - Jul 14, 2020

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...