Lighting build isn't saved when using -run=resavepackages and -buildlighting ...
Reported via UDN:https://udn.unrealengine.com/questions/304768/scenecapturecomponent2d-and-shadows.html ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Package->IsFullyLoaded() [Link Removed] [Line: 2296] Source ...
When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: GIsHotReload [Link Removed] [Line: 564] Source Context: 103 ...
Log showing the issue is caused by a reimport:https://udn.unrealengine.com/questions/331317/recurring-editor-crash.html This Jira was created from CrashReports submitted by the public due to the hi ...
When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...
When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...
As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...