Some Niagara Fluid systems render black with 'Extend default luminance range in Auto Exposure settings' enabled with a SunSky in the level. ...
We need to investigate if we want this behavior or not, if we do not weld the base lod vertices, maybe we will have bad mesh behavior when not using the alternate skinning. The consequence of this n ...
If trying to find NavLinkProxy with SimpleLink and SmartLink enabled by searching the path, sometimes CustomLink is not found (CustomLinkId=0). Since only one NavLinkProxy is located on the level, ...
Tested in //UE4/Release-4.27 CL#18319896 Ray Traced Translucency causes artifacts when rotating a Static Mesh in the 'Open World' level when moved far away from the center of the map. The Artifacts ...
The R channel of UV1 is not a problem. ...
The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...
Actors on an axis and in multiple cells are not culling as expected. ...
Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials. See [Link Removed] ...
Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved. ...