Set mouse current cursor does not set until the user clicks in the window when using PIE

UE - Editor - UI Systems - Slate - Apr 20, 2017

Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...

Lightmass Portal X Scale resets on update

UE - Graphics Features - Apr 20, 2017

After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...

Crash running Cloth functional tests

UE - Simulation - Physics - Character - Apr 20, 2017

Crash occurs when running the Cloth functional test map. ...

Saving SubLevel Using Levels Tab Destroys Map Build Data Registry

Tools - Apr 20, 2017

When a Sub Level is currently open (meaning it is listed as the persistent level in the levels window) and you save the level using the levels window the map build data registry will get destroyed. ...

Compile error building UE4 Solution "Cannot open include file: 'maya/MObject.h': No such file or directory"

OLD - Anim - Apr 19, 2017

Compile failure building the MayaLiveLinkPlugin project in the UE4 solution. Not a regression as this project did not exist in 4.15 ...

Engine Plugins are failing to be created

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2017

Engine plugins are not being successfully created. Output log reads that the Path QAGame/Plugins cannot be found leading me to believe that it is not creating the Plugins folder for the project. N ...

Creating a plugin marks the plugin enabled without loading it

Tools - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...

Cannot create Editor Toolbar Button with the name "Button"

Tools - Apr 19, 2017

The plugin fails to be created with the name "Button". The name button or BUTTON works as a plugin name. If there are some names that plugins cannot be called, then an error/warning message in the o ...

TextBox widget renders differently when in a Retainer Box

UE - Editor - UI Systems - Apr 18, 2017

REGRESSION: Yes, does not occur in 4.15. When a TextBox is wrapped in a Retainer Box, it appears faded when rendered in the viewport. ...

Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components

UE - Graphics Features - Apr 18, 2017

Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components User Description: We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanc ...