AnimNotifyState with the same class, but different content at the same time will only one be triggred

UE - Anim - Runtime - Oct 26, 2022

UDN Case : https://udn.unrealengine.com/s/question/0D54z00008G3EmwCAF/two-c-based-animnotifystate-with-the-same-class-but-different-content-at-the-same-time-will-only-one-be-triggred?fromCase=1 ...

UWorld::InternalGetNetMode uses DemoNetDriver, leading to unexpected NetMode being returned

UE - Networking - Oct 25, 2022

UWorld::InternalGetNetMode will use DemoNetDriver->GetNetMode() if there is a DemoNetDriver, resulting in NM_ListenServer being returned when recording a replay. This seems to have been originally a ...

[Alias] Reimport of a StaticMesh failed

UE - Editor - Content Pipeline - CAD - Oct 25, 2022

The user suggest to add the option "Only New Meshes" ...

Linked Anim Layer node can become stuck in a single state when attempting to change the Layer

UE - Anim - Runtime - Anim Blueprints - Oct 25, 2022

When swapping Layer settings between various Animation Layers on a Linked Anim Layer node, the node can become stuck in one state. The node will become stuck in the Linked Anim Layer state and canno ...

SignedArchiveReader may request wrong number of chunk blocks

UE - CoreTech - Oct 25, 2022

This problem is caused by an incorrect calculation of the number of chunks in the read request. Here is the workaround applied by the licensee : int64 FSignedArchiveReader::PrecacheChunks(TArray<F ...

Geometry Collection Cache Mode recording that has shattered on the ground shows that Collection Freeze when switched to Play and simulating again

UE - Simulation - Physics - Oct 24, 2022

Cache Mode: record seems to simulate fine, in Cache Mode: Play, the object does not simulate fracturing Repro Rate: 5/5 ...

Editor asserts when deleting a morph target from a skeletal mesh

UE - Editor - Content Pipeline - Asset Build - Oct 24, 2022

[UDN] Anim Notifiers in animation sequences don't trigger if the end-user drags it all the way to the left

UE - Anim - Runtime - Oct 24, 2022

Under certain conditions, dragging an anim notify to the left in the editor makes it unplayable UDN case : [Link Removed] ...

[MetaSounds] - Outputs of nodes being used in a composed graph do not have animations

UE - Audio - MetaSounds - Oct 23, 2022

Outputs on composed nodes are not animating.  [Image Removed] ...