File->Open Level does not follow the same procedures as opening a level through the content browser

Tools - Sep 28, 2016

Loading a level through the content browser and File->Open Level do not have the same behavior. ...

Keyboard input appears to be ignored when trying to input text in to a widget component

UE - Editor - UI Systems - Sep 28, 2016

Keyboard input appears to be ignored when trying to input text in to a widget component. The text box does not accept any keys being pressed. ...

SubInstance AnimInstances may not be updated in all necessary places inside SkeletalMeshComponent

OLD - Anim - Sep 28, 2016

After scanning through SkeletalMeshComponent, it looks like there are several places where AnimInstance is updated but SubInstances are not. This can potentially cause states to get out of sync, and ...

Compiling blueprint being used as a child actor component sets template in parent to "None"

UE - Gameplay - Sep 27, 2016

If the user compiles the blueprint that is being used as a Child Actor, the defaults section in the Child Actor Template will be set to None and won't be usable. ...

Transform gizmo turning different colors when using the spline control points on Camera Rig Rail

UE - Graphics Features - Sep 27, 2016

Transform gizmo turning different colors when using the spline control points on Camera Rig Rail. This appears to happen more when farther away from 0,0,0. Also see some changes based on the distanc ...

Character Hands Disconnected from Weapons in Shooter Game

Docs - Samples - Sep 27, 2016

The characters in ShooterGame share a bug where their left hands are offset from the weapons they hold, while their right hands are fine. ...

Sequencer in packaged VR project does not appear to work when using sequence player on begin play

UE - Anim - Sequencer - Sep 27, 2016

Sequencer in packaged VR project does not appear to work when using sequence player on begin play. The HMD no longer appears to be affected by sequencer after the project has been packaged out ...

Crash Occurs When Creating a Blueprint From a Nav Link Proxy

UE - Gameplay - Blueprint - Sep 27, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Split Pins in the AnimGraph become disconnected after Editor Restart

OLD - Anim - Sep 27, 2016

Split Pins in the AnimGraph of an Anim Blueprint become disconnected after Editor Restart Regression: YES. This does not occur in 4.12.5 CL:3039270 I also tested this in latest 4.13 Releases CL:3 ...

Using the arrow keys to navigate the Attach To dropdown causes accidental selection

Tools - Sep 27, 2016

When using the arrow keys to navigate the Attach To menu, the first actor that is highlighted will automatically be selected instead of allowing the user to select the actor they wish. Regression?: ...